Work Experience
View my credits on MobyGames ↗
Toronto, Canada
Far Cry 6 (PS5, PS4, XBOX S/X, STADIA)
Far Cry 5 (PS4, XBOX ONE, PC, STADIA)
- Managed a multi-disciplinary team of 7–9 model and level artists with varying levels of experience
- Worked closely with AAD, AD to evolve and fine tune the creative and artistic vision and maintained high quality standards throughout the team
- Collaborated with cross-functional departments to establish needs and understand constraints. Problem-solved and troubleshot blockers and addressed concerns ahead of time
- Prototyped and benchmarked high profile areas, documented processes for distribution to all stakeholders
- Worked with PMs to track development progress and optimize workflow and production
- Created 3D and 2D assets for set dressing and branding needs
- Developed style guides for internal teams and external partners for pitch presentations
- Encouraged and motivated team members through weekly stand-ups, one-on-one chats and career development meetings to support their development
- Served as an ambassador for Ubisoft Toronto for both internal and external-facing affairs: student-mentoring program in local schools, being part of a panel of judges at the annual Ubisoft NXT showcase and internal committee to improve culture and diversity
Vancouver, BC
- Art Direction and Graphic Designer
- Brand direction and content creation for various media including but not limited to: website design, digital and print media for advertising, social media content, menu boards and business cards
- Photography for website and social media content
Montreal, QC
Unannounced next-gen title (PS4, XBOX One)
- Benchmarked 3D assets for in-house testing and outsource documentation
- Acted as pod leader — oversaw 3 level artists and supervised them to push art quality and exceed expectations of art direction
- Built assets and level art using the Unreal 3 engine
- Created documentation of workflow pipelines for other artists
Montreal, QC
Deus Ex: Mankind Divided (PS4, XBOX ONE, PC)
- Responsible for building full maps using a PBR engine
- Developed organic and inorganic structures and environments
- Took ownership of the map and collaborated with level designers to problem-solve, troubleshoot and brainstorm new ideas
- Created new techniques to stay current and increase productivity
Vancouver, BC
Forza Horizon and Batman: Arkham Origins
- Created high resolution 3D assets (cinematics)
- Responsible for creating materials and textures for surfacing needs
- Rendered and lit assets using sIBL and Mental Ray
- Conducted experiments in Nuke for test composites
Vancouver, BC
Resident Evil: Operation Raccoon City (PS3, X360, PC)
SOCOM: Fireteam Bravo 3 (PSP)
- Developed benchmark assets for both in-house and external use
- Responsible for the vehicle creation workflow for RE:ORC
- Created modular buildings and sewer tile-sets
- Researched new software and techniques to stay current and increase productivity
Vancouver, BC
Unannounced next-gen title (PS3, X360, PC)
- Produced high resolution vehicles and weapon models for high-low normal map bakes
- Supported the modular vehicle creation workflow
- Worked with Technical Director to rig and animate real-time damage for vehicles using blend shapes
- Provided art support for the environment team
Vancouver, BC
EA Playground (Nintendo Wii) · Need For Speed ProStreet (PSP)
- Collaborated closely with concept artists on texturing techniques
- Painted concept characters for unannounced NDS title
- Assisted with content creation across a wide range of SKUs
- Worked on EA Playground with the environment team
Teaching Experience
Vancouver, BC
- Maya, Photoshop and Portfolio courses (British Columbia Institute of Technology)
- Created course syllabus
- Provided live demos of common and advanced techniques using a variety of software
- Reviewed and provided feedback for student assignments
- Offered ideas and constructive feedback to help shape student final demo reels
Education
Digital Animation, Management Certificate
Fundamentals of 3D content creation
Nominated for the 2007 Governor's Award for Excellence
Schoolwork featured in 2018 admissions brochure and multi-channel advertising of Xplora Design Skool (India)
Certificate
Introduction to Maya and 3D art creation
Comic Book Production
Still life and life drawing
Skills & Software
Software — 3D Studio Max & Maya, Marvelous Designer, ModBox, KeyShot, Adobe Photoshop
Skills — 3D modeling, world building, level art, texture creation, lighting, concept designs, game pipeline creation and development, optimization, branding, graphic design